why has WoW been successful for so long
Many of the Traits are earned by monotonous farming of monsters or repetitive use of skills whether they are the best choice for a particular situation or not (I don’t know how many Blade Storms, an AoE attack, I performed against single enemies with my Champion just to unlock a new skill). The end results are stat boosts and a few add new maneuvers in no particular order. In contrast, WoW’s Talents are fundamentally incorporated into the life of a character with skill trees that allow players to carve a path to newer and more powerful abilities.
There is only one facet that LOTRO has made a great leap ahead of WoW and that is in graphics. But who cares? If there is anything that the rousing and persistent success of WoW has shown, it is the minor importance of eye-candy.
Back at the Crypt, Keleseth is grateful for the new information you’ve been given, but disturbed all at the same time. The existence of the “Crimson Dawn” disturbs him, and you’ll need to investigate. Baron Rivendare’s impressed with your handiwork, and why wouldn’t he be? His offer is quite tempting, but you’ve still got to talk to a few people first.
The problem is simply that LOTRO is WoW Jr., but they aren’t alone. During PAX, I had an opportunity to check out Warhammer Online and it functions the same way. From what I’ve read, Age of Conan is little different except for some attempts to push the PvP envelope.
Orbaz Bloodbane’s not too sure where or when this courier is going to show, so he sends you to find out the !Path of the Righteous Crusader – it turns out inside Scarlet Hold is where they keep all that stuff. While you’re in Scarlet Hold, Thassarian wants you to find one of your !Brothers In Death, famed death knight Kolitra Deathweaver. Orbaz and Thassarian really don’t see eye to eye on this move, but you’re a death knight with two jobs headed in the same direction – how can you turn this down?
So, if just about everything is the same, or very similar, why has WoW been successful for so long? The answer is community. The fundamental rule of the MMO is that gamers will play what their friends are playing and, when their friends quit, they will too. As long as new games are only dishing out WoW Jr., gamers won’t leave WoW’s enormous community. Sure, people will check out the new game for its eye-opening graphics, but they’ll realize the game play is just like WoW except the world has less people.
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